ZASHITNIK — asset credits McDonnell Douglas F-15 Eagle by PolyDucky https://sketchfab.com/3d-models/mcdonnell-douglas-f-15-eagle-5ff2d6beb2124266848ea957197ab107 CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Original model; scaled, placed and animated along a flight path for ZASHITNIK. S9 Mini Drone by BlueMesh / Vaptor-Studio https://sketchfab.com/3d-models/s9-mini-drone-cf3ed83c1b87486d90435f54c074e16e CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Repacked from original glTF as GLB; scaled and placed in ZASHITNIK. Recon Tank (Update) by Mophs, based on Recon Tank by MNDV.ecb / Eric Buisson https://opengameart.org/content/recon-tank-update https://opengameart.org/content/recon-tank CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Converted FBX to GLB; supplied PBR maps attached and metallic/roughness channels packed. Original geometry and rig retained. Scene scale, lighting and patrol by ZASHITNIK. FREE [Military Soldier] RIGGED by BAMEN https://sketchfab.com/3d-models/free-military-soldier-rigged-e9c56308a67d4a3db62e914fafa4d198 CC BY 4.0 — https://creativecommons.org/licenses/by/4.0/ Conversion and animation integration by Operation Steel Tide contributors (AetherRadar,2026): https://github.com/AetherRadar/operation-steel-tide Additional integration under MIT; notice at models/battlefield/background-actor-MIT.txt. ZASHITNIK adapts scale, placement, attachments and scene lighting. Quaternius — Universal Animation Library1/2 and Ultimate Guns Pack https://quaternius.itch.io/universal-animation-library https://quaternius.itch.io/universal-animation-library-2 https://quaternius.com/packs/ultimategun.html CC0 — https://creativecommons.org/publicdomain/zero/1.0/ Animations retargeted by Operation Steel Tide contributors. Weapon scale/attachment adapted for ZASHITNIK. Poly Haven — materials and HDR skies https://polyhaven.com/license — CC0 Plastered Wall, Asphalt01, Rocky Trail02, Hessian230, Concrete Floor01, Rusty Metal02, Overcast Soil Puresky, Qwantani Noon Puresky and Industrial Sunset Puresky. World texture scale, palette and lighting adapted for ZASHITNIK. Vehicle pass, sliding door, distant burst and heavy report: Original procedural sound design for ZASHITNIK,2026.